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Beholder video game
Beholder video game





Once you’re in the apartment, the game takes on an interesting blend of 2D and 3D. The intro is restricted to a black and white palette, but the direction of it is fantastic, and communicates in a very short period of time everything you need to know before you get to the apartment. The intro sequence starts with a simple 2D view of the letter you’ve received letting you know that you’re the newly appointed landlord, and then suddenly swoops into a 3D introductory sequence of you (Carl Stein) and your family on the bus to your new home. The first thing that hit me about Beholder is that the screenshots don’t do it justice. The career of snitch is not without its occupational hazards.Beholder's an interesting little game that keeps asking you one question- Where do your loyalties lie?īeholder‘s an interesting little game that keeps asking you one question– Where do your loyalties lie? Graphics Some of the quests lead to sudden game overs, like when I betrayed a resident who was receiving propaganda from a resistance group and he ungratefully stabbed me. This is a very gloomy game, where failing questlines has serious consequences and not everyone is going to survive. I could dispense with the petty domestic issues and focus on my career - watching people in their bedrooms and writing profiles for the Ministry of Order. e., reading books), the game became much more enjoyable. This might sound bad, but once she had passed away from her disease, and I had my wife and son arrested and thrown out for subversive activity (i. My son wanted college textbooks, my wife wanted a saucepan, my daughter needed expensive medicine to survive, etc. My own family members were the first offenders, bombarding me every few minutes with another selfish request. A few things get in the way of perfection, like the overwhelming mission flow in the first half hour of the game. It reminds me a lot of 'Papers Please' in all of its bureaucratic, depressing glory, with similarities to ' This War of Mine' as well. It's all quite dastardly, and I relish video games where the devs do a good job of making the player into a villain (even a sympathetic one). From there it was just a quick phone call to get rid of her for good, receive my reward from the doctor, and take the original owner of the record out of harm's way, as she had done me a good turn in a previous quest and I would hate to see her go to jail. So, I entered another resident's house when they weren't home, stole an illegal record from her armoire, and planted it in the call girl's things. Maybe he shouldn't have moved her in after only one date, but who am I to judge? Despite her being an unemployed alcoholic, I had difficulty getting enough evidence for an arrest. I did so, and when my chosen call girl began to annoy him, he asked me to evict her. One of my first tenants, an esteemed doctor who was rather eccentric but otherwise an unimpeachable citizen, suffered from chronic loneliness and asked me to find him a girlfriend. But they went further and implemented a significant repertoire of quests that allow for interesting interactions and emergent gameplay. I would have been easy enough for Warm Lamp to stop there, making a dystopian sim where I simply peep on people and arrest them when I feel like it. They wanted to arrest anyone owning foreign currency, anti-government propaganda, even fish and apples. But after that, the Ministry of Order became more demanding. Drug dealers are easy to demonize in any country, after all. My first job was evicting a drug dealer from apartment #2, which didn't seem so bad. I am only too happy to do their bidding, as completing objectives offers me more money and reputation with which to buy supplies and better cameras. The State is a depiction of deeply authoritarian governments from the likes of Aldous Huxley and of course the real life Soviet Union, and routinely passes arbitrary directives that citizens violate at their peril. He is expected to peep on his residents, film them with hidden cameras, write reports about their activities, and when needed, call the police to arrest them for subversion. Privately, however, Carl has another profession: government snitch. To his residents, Carl's tasks include renting out the units when they're available and fixing things that need fixing.

beholder video game

The previous landlord, as the introductory cinematic shows us quite grimly, was incapable of carrying out his duties and forcibly removed from the premises.

beholder video game beholder video game

He is to report to a dilapidated apartment building that has been seized by the government and turned into public housing, and he is to be the landlord. Carl Stein is a typical man living in the "State", and has been given a new job.







Beholder video game